![]() ![]() In the Arena variant the starting weapon is the SPNKR and the ending weapon is the Oddball, the skull. “This is Halo Infinite’s version of a gun game mode. And then it also – for me – calls back to the “Tip of the Spear” mission from Halo: Reach” It’s not set in that same place, but something about it feels that way. It feels like a gigantic version of Standoff from Halo 3. The map features great indoor spaces – some of them are quite large – that players can control if they want to avoid being outside dealing with vehicles. But that doesn’t come at the cost of more close-quarters-combat. ![]() The vehicle combat on this map should be pretty compelling. It has great lanes for vehicle combat, but those lanes don’t leave you at a huge disadvantage as a player on foot. I don’t know if I should have favourites? I guess it’s not like kids, so I can. I believe it’ll work well for Free-For-All and Fiesta.” It’s just a great arena for finding combat quickly. ![]() It also has tight spaces with interesting verticality. For those players who can move around really quickly, and jump, and time those jumps really well – great at parkour – this is an environment where there’s a lot of risk-reward. In Chasm, this causes lots of really fun moments for high-skill movement players. In that mission, you’re dropped by the Pilot into the Zeta Halo underworld, which has begun to break apart – there are broken columns, gaps to jump over, lots of ways to move around the environment. It is leaning very heavily into the Forerunner art style, and is a direct call back to one of Infinite’s initial campaign missions, “Foundation”. I’d say that this is a theme across all of our new maps – you can find any type of combat space you’re looking for, you have a lot of variety in all of these.”Ĭhasm: “Chasm is a unique map, its much smaller than any of our other current maps so combat will be more frenetic. The map mixes elevation and sightlines, as well as interior spaces that are really rewarding for close-quarters combat. It’s got some of that circular, modular buildings-built-into-the-sides-of-hills vibe. Feels very much like that moment when you’re dropping down into the first mission, “Noble Actual”. It’s asymmetrical, with a cross-map man cannon. We’re releasing two arena maps, Chasm and Cliffhanger – and one Big Team Battle map, Oasis.”Ĭliffhanger: “Cliffhanger is an arena map. Sean Baron: “We have – surprise! – three maps. So, that’s enough of me – let Sean Baron walk you through Echoes Within. Over the course of an hour-long interview, I asked Sean to walk me through every one of Season 3’s additions to the game in detail, getting a look into what they’ll offer, how they were designed, and even a tease of how some of these changes represent what’s coming for Halo Infinite’s live service future. With that in mind, who better to talk through what Echoes Within brings to fans than 343 Industries’ Head of Live Performance, Sean Baron? It brings maps, modes, a new weapon and equipment item, new narrative content to chew on, and more. Halo Infinite Season 3: Echoes Within, launches tomorrow, and it’s bringing a lot to the game – in fact, it’s the biggest multiplayer update the game has received so far. ![]()
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